Tempestas - The Role-playing Game

Statistics

A Character consists of statistics, twelve statistics summaries a individual Physical, Mental and Inner. In other matters being equal, it is always better to have high Statistic Values than to have low values.

In real life individuals are different in size, muscle and proportions, therefore in game, each statistic stands for a general aspect of a Character. These identified quantities help determine the relative value and capability of Characters, and suggest ways for them to act and react during gaming.

The value of the Statistics measures the basis of the Character. Most of the mental efforts, abilities and personality which make the Character individual and interesting are a matter of roleplay, not statistic values and dice rolls.

Physical group

Strength (STR)

Strength determines the muscle power of the Character. Shows how much they can lift, or push or pull, or bend or how tightly they can cling to something. Strength also shows how much damage done in weapon or hand-to-hand combat.

If Strength is reduced to zero the character is left, an invalid, unable to leave his or her bed.

Agility (AGI)

The Statistic Agility compares a sense of balance, deftness, dexterity, coordination, manoeuvrability and physical flexibility. Agility can also be used to grab a support to keep from falling, to stay upright in harsh weather or keep from slipping on wet, icy or snowy ground.

A Character without Agility is uncoordinated, unable to preform physical tasks.

Stamina (STA)

Stamina measures toughness, vigour, vitality and physical resistance.

If Stamina reaches zero, the character dies.

Speed (SPD)

This statistic figures the Characters reflection, quickness, movement and reaction.

Characters who loose all Speed are unable to perform anything physically, due to the their slowness.

Mental group

Intellect (INT)

Intellect represents a Characters concepts, logic, reason and ability to learn. However, true capabilities of thinking do not lie in the Intellect Statistic, but is provided by the Player in term of roleplay.

An character without Intellect is a drooling idiot.

Mind (MIN)

Mind describes a mixture of the Characters enlightenment, remembrance and knowledge.

The loss of all mind leaves the character an amnesiac, without any personality or recollections.

Intuition (INI)

Intuition contends judgement, awareness, a combination of all senses, sight, hear, smell, taste and feel. Intuition also covers the sense and feel for behaviour and thereby the ability to figure the motives and the character of the individual.

Without any Intuition the character would be unable to sense anything, whether by handicap or by insanity.

Notion (NOT)

Notion consists of creativity, guile, the power of the imagination, to visualize and fancy. Notion is also used to block Characters head from mental attacks.

The absence of Notion would cause the character to lose the ability to associate ideas and fantasies. Living a life without goals and dreams.

Inner group

Charm (CHR)

Charm shows inner attractiveness, fellowship, ability to display emotion, sense of individuality, force of personality and sexual appeal. Charm can be used in social encounters, or when trying to make an initial impression on members of the opposite gender. Charm does not measure appearance, is not a surface Statistic

The fall to zero Charm is a appallingly ugly, provoking comment and shock everywhere.

Willpower (WIL)

The statistic indicates force of will, stubbornness and resistance to physical or mental pain. Willpower measures the ability to shield the mind against Hypnotics.

A character without Willpower is zombie-like and unable to function individually.

Psyche (PSY)

Psyche dictates the Characters morale, courage, the ability to remain calm and collected. Psyche is rolled against encountered creature's Scare Value.

When Psyche drops to zero, the character becomes a trembling nervous wreck of collected psychosis.

Spirit (SPI)

This represents a Character's concentration, resolve, focus and spiritual strength. Spirit is used as Ki and Chi in aspects of martial arts or Asian campaigns. Spirit is also used to fend off Diabolus manipulation, Deep Down powers attempt to infiltrate the mind and withstand possession of the dreaded Larva of Dead World.

No Spirit, an empty shell. A body without soul, harvested by Bilinguix, meaning certain undeath.

Skull rules

Fatigue

Any performance requires some amount of raw energy. Whether it be subjects in physical combat, manipulating the Arcanics or plain hard labour.